Visual Oddball Task (256 channels)
Imported from OpenNeuro ds002578
- Participants
- 2
- Channels
- 256 (biosemi)
- HED
- v8.0.0
- Size
- 1.33 GB
- Version
- v1.0.2
- Updated
- Jul 10, 2026
100 results for "duration perception" · page 5 of 10 · ranked by relevance
Imported from OpenNeuro ds002578
…Pain Perception and Anxiety-Depression Levels](#2-pain-perception-and-anxiety-depression…
This dataset contains electroencephalogram (EEG) recordings from 19 healthy participants using a brain-computer music interface designed to enable real-time control of musical tempo through motor imagery. Participants performed kinesthetic motor imagery tasks—imagining squeezing a ball to increase tempo or relaxing to decrease tempo—across nine experimental runs including a calibration phase. The data were collected at 1 kHz sampling rate with 20-second epochs synchronized to music clips, providing a resource for investigating the neural correlates of intentional tempo modulation and music-based brain-computer interface design. This dataset accompanies the publication by Daly et al. (2018). Full methodological details are available in Daly et al. (2014a, 2014b).
…denoted the onset of pain perception, 6 represented moderate pain, 8 indicated…
This dataset comprises 382 electroencephalographic recordings from 19 participants performing a P300 visual oddball paradigm with systematically varied stimulus properties. Participants completed three experimental sessions, each containing seven recordings with different numbers of visual stimuli (4-9) and flash types (standard flash or cartoon face overlay). EEG data were acquired from eight scalp electrodes at 256 Hz sampling rate, with detailed event markers encoding experimental phases and stimulus presentations.
…with 4 indicating the pain perception threshold akin to a pricking sensation…
[, eye-tracking, photoplethysmography (PPG), and galvanic skin response (GSR) data were acquired, synchronized via hardware TTL pulses. The dataset supports research into physiological and neural correlates of smartphone use and passive video viewing.